CPU bottleneck
CPU limits are more common in processor-heavy games, simulation workloads and high-FPS targets. Lowering graphics quality may not solve a CPU limit because much of the work is outside the GPU.
A bottleneck means one component is limiting a particular workload. RigMetric helps you reason about CPU, GPU, RAM and resolution limits without pretending that one percentage works for every game.
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CPU limits are more common in processor-heavy games, simulation workloads and high-FPS targets. Lowering graphics quality may not solve a CPU limit because much of the work is outside the GPU.
GPU limits are common in demanding games, higher resolutions and visually intensive settings. Lowering resolution or GPU-heavy settings can help when the graphics card is the limiting component.
A CPU/GPU pairing can behave differently at 720p, 1080p, 1440p and 4K. Higher resolutions generally increase GPU workload, while lower resolutions can expose CPU limits at high frame rates.
System memory can matter more on integrated graphics because the GPU shares system RAM. Capacity and memory configuration can affect some games and workloads.
There is no universal bottleneck percentage that applies equally to every game. Workload, resolution, graphics settings and target FPS all matter. RigMetric focuses on practical game performance and transparent limitations.
Use the FPS calculator, browse GPU profiles and CPU profiles, or read our CPU vs GPU bottleneck guide.